| ITransaction::IsTransient()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h |
Include |
#include "Editor/Transactor.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorTransaction.cpp |
virtual bool IsTransient() const
Report if a transaction should be put in the undo buffer. A transaction will be transient if it contains PIE objects or result in a no-op. If this returns true the transaction won't be put in the transaction buffer.
true if the transaction is transient.