| ITransaction::SnapshotObject()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/Transactor.h |
Include |
#include "Editor/Transactor.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorTransaction.cpp |
virtual void SnapshotObject
(
UObject * Object,
TArrayView< const FProperty * > Properties
)
Snapshots a UObject within the transaction.
Parameter |
Description |
---|---|
Object |
The object to snapshot. |
Property |
The optional list of properties that have potentially changed on the object (to avoid snapshotting the entire object). |