UEditorEngine::AreAnySelectedActorsInLevelScript

See if any selected actors are referenced in level script

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

bool AreAnySelectedActorsInLevelScript()

Remarks

See if any selected actors are referenced in level script

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