UEditorEngine::AutoMergeStaticMeshes

Auto merge all staticmeshes that are able to be merged

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp

Syntax

void AutoMergeStaticMeshes()

Remarks

Auto merge all staticmeshes that are able to be merged

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss