UEditorEngine::AutomationPlayUsingLauncher

Function to run the Play On command for automation testing.

Windows
MacOS
Linux

Deprecated

  • Use RequestPlaySession and StartQueuedPlaySessionRequest instead.

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PlayLevelViaLauncher.cpp

Syntax

void AutomationPlayUsingLauncher
(
    const FString & InLauncherDeviceId
)

Remarks

Function to run the Play On command for automation testing.

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