UEditorEngine::BroadcastBlueprintPreCompile

Broadcasts that a Blueprint is about to be compiled

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

void BroadcastBlueprintPreCompile
(
    UBlueprint * BlueprintToCompile
)

Remarks

Broadcasts that a Blueprint is about to be compiled

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