UEditorEngine::BroadcastHLODActorAdded

Called by internal engine systems after a HLOD Actor is added to a cluster

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

void BroadcastHLODActorAdded
(
    const AActor * InActor,
    const AActor * ParentActor
)

Remarks

Called by internal engine systems after a HLOD Actor is added to a cluster

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