UEditorEngine::BroadcastHLODActorAdded
Called by internal engine systems after a HLOD Actor is added to a cluster
Module
|
UnrealEd
|
Header
|
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h
|
Include
|
#include "Editor/EditorEngine.h"
|
void BroadcastHLODActorAdded
(
const AActor * InActor,
const AActor * ParentActor
)
Called by internal engine systems after a HLOD Actor is added to a cluster
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