Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
Checks the validity of parenting one actor to another
true if the parenting action is valid and will succeed, false if invalid.
Parameter |
Description |
---|---|
ParentActor |
Actor to parent the child to |
ChildActor |
Actor being parented |
ReasonText |
Optional text to receive a description of why the function returned false. |