UEditorEngine::CanPasteSelectedActorsFromClipboard

Checks to see whether it's possible to perform a paste operation.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp

Syntax

bool CanPasteSelectedActorsFromClipboard
(
    UWorld * InWorld
)

Remarks

Checks to see whether it's possible to perform a paste operation.

Returns

true if it's possible to do a Paste operation

Parameters

Parameter

Description

InWorld

World to paste into

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