UEditorEngine::CanSyncActorLevelsToContentBrowser

Checks if the selected objects have levels which can be browsed to

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

bool CanSyncActorLevelsToContentBrowser()

Remarks

Checks if the selected objects have levels which can be browsed to

Returns

true if any of the selected objects contains something that can be browsed to

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