Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/PlayLevelViaLauncher.cpp |
void CancelPlayUsingLauncher()
Cancel Play using Launcher on error
if the physical device is not authorized to be launched to, we need to pop an error instead of trying to launch