UEditorEngine::CancelPlayUsingLauncher

Cancel Play using Launcher on error

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PlayLevelViaLauncher.cpp

Syntax

void CancelPlayUsingLauncher()

Remarks

Cancel Play using Launcher on error

if the physical device is not authorized to be launched to, we need to pop an error instead of trying to launch

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