UEditorEngine::CheckForPlayerStart

Checks for any player starts and returns the first one found.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

APlayerStart * CheckForPlayerStart()

Remarks

Checks for any player starts and returns the first one found.

Returns

The first player start location found.

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