UEditorEngine::ClearPreviewComponents

Clean up any world specific editor components so they can be GC correctly

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

void ClearPreviewComponents()

Remarks

Clean up any world specific editor components so they can be GC correctly

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