UEditorEngine::CloseEditedWorldAssets

Close all the edit windows for assets that are owned by the world being closed

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

void CloseEditedWorldAssets
(
    UWorld * InWorld
)

Remarks

Close all the edit windows for assets that are owned by the world being closed

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