Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
Sets up for a potentially deferred ConvertActors call, based on if any brushes are being converted to a static mesh. If one (or more) are being converted, the user will need to put in a package before the process continues.
Parameter |
Description |
---|---|
ActorsToConvert |
Array of actors which should be converted to the new class type |
ConvertToClass |
Class to convert the provided actors to |
ComponentsToConsider |
Names of components to consider for property copying as well |
bUseSpecialCases |
If true, looks for classes that can be handled by hardcoded conversions |