Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
Converts passed in brushes into a single static mesh actor. Note: This replaces all the brushes with a single actor. This actor will not be attached to anything unless a single brush was converted.
Returns the newly created actor with the newly created static mesh.
Parameter |
Description |
---|---|
InStaticMeshPackageName |
The name to save the brushes to. |
InBrushesToConvert |
A list of brushes being converted. |