UEditorEngine::CreatePIEWorldByDuplication

This should only ever be called for a EditorEngine.

Windows
MacOS
Linux

Override Hierarchy

UEngine::CreatePIEWorldByDuplication()

UEditorEngine::CreatePIEWorldByDuplication()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp

Syntax

virtual UWorld * CreatePIEWorldByDuplication
(
    FWorldContext & Context,
    UWorld * InWorld,
    FString & PlayWorldMapName
)

Remarks

This should only ever be called for a EditorEngine.

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