Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp |
UWorld * CreatePIEWorldFromEntry
(
FWorldContext & WorldContext,
UWorld * InWorld,
FString & PlayWorldMapName
)
Creates a pie world from the default entry map, used by clients that connect to a PIE server