UEditorEngine::CreatePIEWorldFromEntry

Creates a pie world from the default entry map, used by clients that connect to a PIE server

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp

Syntax

UWorld * CreatePIEWorldFromEntry
(
    FWorldContext & WorldContext,
    UWorld * InWorld,
    FString & PlayWorldMapName
)

Remarks

Creates a pie world from the default entry map, used by clients that connect to a PIE server

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