UEditorEngine::CreatePIEWorldFromLogin

Continue the creation of a single PIE world after a login was successful

Windows
MacOS
Linux

Deprecated

  • This is now handled as part of OnLoginPIEComplete_Deferred.

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

bool CreatePIEWorldFromLogin
(
    FWorldContext & PieWorldContext,
    EPlayNetMode PlayNetMode,
    FPieLoginStruct & DataStruct
)

Remarks

Continue the creation of a single PIE world after a login was successful

Returns

true if world created successfully

Parameters

Parameter

Description

PieWorldContext

world context for this PIE instance

PlayNetMode

mode to create this PIE world in (as server, client, etc)

DataStruct

data required to continue PIE creation, set at login time

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