Deprecated
To save and restore realtime state non-permanently use SetViewportsRealtimeOverride and RemoveViewportsRealtimeOverride
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
void DisableRealtimeViewports()
Disables any realtime viewports that are currently viewing the level. This will not disable things like preview viewports in Cascade, etc. Typically called before running the game.