Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
enum EMapRebuildType
{
MRT_Current = 0,
MRT_AllVisible = 1,
MRT_AllDirtyForLighting = 2,
}
Name |
Description |
---|---|
MRT_Current |
|
MRT_AllVisible |
|
MRT_AllDirtyForLighting |
Rebuilds the map.