Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp |
bool Exec_StaticMesh
(
UWorld * InWorld,
const TCHAR * Str,
FOutputDevice & Ar
)
Process an incoming network message meant for the editor server.