UEditorEngine::Exec_StaticMesh

Process an incoming network message meant for the editor server.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp

Syntax

bool Exec_StaticMesh
(
    UWorld * InWorld,
    const TCHAR * Str,
    FOutputDevice & Ar
)

Remarks

Process an incoming network message meant for the editor server.

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