UEditorEngine::ExportMap

Exports the current map to the specified filename.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp

Syntax

void ExportMap
(
    UWorld * InWorld,
    const TCHAR * InFilename,
    bool bExportSelectedActorsOnly
)

Remarks

Exports the current map to the specified filename.

Parameters

Parameter

Description

InFilename

Filename to export the map to.

bExportSelectedActorsOnly

If true, export only the selected actors.

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