FBlueprintReinstanced

Called by the blueprint compiler after a blueprint has been compiled and all instances replaced, but prior to garbage collection.

Windows
MacOS
Linux

Inheritance Hierarchy

TBaseMulticastDelegate_NoParams< void >

UEditorEngine::FBlueprintReinstanced

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

class FBlueprintReinstanced : public TBaseMulticastDelegate_NoParams< void >

Remarks

Called by the blueprint compiler after a blueprint has been compiled and all instances replaced, but prior to garbage collection.

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