Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
virtual bool Game_Map_Check_Actor
(
const TCHAR * Str,
FOutputDevice & Ar,
bool bCheckDeprecatedOnly,
AActor * InActor
)
Game-specific function called per-actor by Map_Check
Parameter |
Description |
---|---|
Str |
The exec command parameters |
Ar |
The output archive for logging (?) |
bCheckDeprecatedOnly |
If true, only check for deprecated classes |