Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
void GetContentBrowserSelections
(
TArray< FAssetData > & Selections
) const
Function to return list of assets currently selected in the content browser