Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
template<typename TSubsystemClass>
const TArray< TSubsystemClass * > & GetEditorSubsystemArray() const
Get all Subsystem of specified type, this is only necessary for interfaces that can have multiple implementations instanced at a time.
Do not hold onto this Array reference unless you are sure the lifetime is less than that of UGameInstance