Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
Queries for a list of assets that are referenced by the current editor selection (actors, surfaces, etc.)
Parameter |
Description |
---|---|
Objects |
Array to be filled with asset objects referenced by the current editor selection |
bIgnoreOtherAssetsIfBPReferenced |
If true, and a selected actor has a Blueprint asset, only that will be returned. |