UEditorEngine::GetReferencerName

Use this method to report a name for your referencer.

Windows
MacOS
Linux

Override Hierarchy

FGCObject::GetReferencerName()

UEditorEngine::GetReferencerName()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

virtual FString GetReferencerName() const

Remarks

Use this method to report a name for your referencer.

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