UEditorEngine::GetScratchRenderTarget

Returns pointer to a temporary render target. If it has not already been created, does so here.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

UTextureRenderTarget2D * GetScratchRenderTarget
(
    const uint32 MinSize
)

Remarks

Returns pointer to a temporary render target. If it has not already been created, does so here.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss