UEditorEngine::GetSimulateInEditorViewTransform

Fills level viewport client transform used in simulation mode

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp

Syntax

bool GetSimulateInEditorViewTransform
(
    FTransform & OutViewTransform
) const

Remarks

Fills level viewport client transform used in simulation mode

Returns

true if function succeeded, false if failed

Parameters

Parameter

Description

OutViewTransform

filled view transform used in SIE

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss