Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp |
bool GetSimulateInEditorViewTransform
(
FTransform & OutViewTransform
) const
Fills level viewport client transform used in simulation mode
true if function succeeded, false if failed
Parameter |
Description |
---|---|
OutViewTransform |
filled view transform used in SIE |