UEditorEngine::HandleLaunchCompleted

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PlayLevelViaLauncher.cpp

Syntax

void HandleLaunchCompleted
(
    bool Succeeded,
    double TotalTime,
    int32 ErrorCode,
    bool bHasCode,
    TWeakPtr< SNotificationItem > NotificationItemPtr
)

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