| UEngine::HandleNetworkFailure()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
virtual void HandleNetworkFailure
(
UWorld * World,
UNetDriver * NetDriver,
ENetworkFailure::Type FailureType,
const FString & ErrorString
)
Notification of network error messages, allows the engine to handle the failure
Parameter |
Description |
---|---|
World |
associated with failure |
NetDriver |
associated with failure |
FailureType |
the type of error |
ErrorString |
additional string detailing the error |