UEditorEngine::HandleObjectTransacted

Callback for object changes during undo/redo.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp

Syntax

void HandleObjectTransacted
(
    UObject * InObject,
    const class FTransactionObjectEvent & InTransactionObjectEvent
)

Remarks

Callback for object changes during undo/redo.

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