| UEngine::HandleTravelFailure()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
virtual void HandleTravelFailure
(
UWorld * InWorld,
ETravelFailure::Type FailureType,
const FString & ErrorString
)
Notification of server travel error messages, generally network connection related (package verification, client server handshaking, etc) allows the engine to handle the failure
Parameter |
Description |
---|---|
InWorld |
the world we were in when the travel failure occurred |
FailureType |
the type of error |
ErrorString |
additional string detailing the error |