UEditorEngine::IsAnyViewportRealtime

Checks to see if any viewport is set to update in realtime.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

bool IsAnyViewportRealtime()

Remarks

Checks to see if any viewport is set to update in realtime.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss