UEditorEngine::IsEditorShaderPlatformEmulated

Utility function that can determine whether some input world is using materials who's shaders are emulated in the editor

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

bool IsEditorShaderPlatformEmulated
(
    UWorld * World
)

Remarks

Utility function that can determine whether some input world is using materials who's shaders are emulated in the editor

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