| UEngine::IsSettingUpPlayWorld()
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
virtual bool IsSettingUpPlayWorld() const
Mostly done to check if PIE is being set up, go GWorld is going to change, and it's not really the_G_World NOTE: hope this goes away once PIE and regular game triggering are not that separate code paths