Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp |
void LoadAndSelectAssets
(
TArray< FAssetData > & Assets,
UClass * TypeOfAsset
)
Ensures the assets specified are loaded and adds them to the global selection set
Parameter |
Description |
---|---|
Assets |
An array of assets to load and select |
TypeOfAsset |
An optional class to restrict the types of assets loaded & selected |