UEditorEngine::LoadAndSelectAssets

Ensures the assets specified are loaded and adds them to the global selection set

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp

Syntax

void LoadAndSelectAssets
(
    TArray< FAssetData > & Assets,
    UClass * TypeOfAsset
)

Remarks

Ensures the assets specified are loaded and adds them to the global selection set

Parameters

Parameter

Description

Assets

An array of assets to load and select

TypeOfAsset

An optional class to restrict the types of assets loaded & selected

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