UEditorEngine::MakeAssetReferenceFilter

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MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

TSharedPtr< IAssetReferenceFilter > MakeAssetReferenceFilter
(
    const FAssetReferenceFilterContext & Context
)

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