UEditorEngine::MoveViewportCamerasToComponent

Moves all viewport cameras to focus on the provided component.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp

Syntax

void MoveViewportCamerasToComponent
(
    USceneComponent * Component,
    bool bActiveViewportOnly
)

Remarks

Moves all viewport cameras to focus on the provided component.

Parameters

Parameter

Description

Component

Target component

bActiveViewportOnly

If true, move/reorient only the active viewport.

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