UEditorEngine::NewMap

Clears out the current map, if any, and creates a new blank map.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp

Syntax

UWorld * NewMap()

Remarks

Clears out the current map, if any, and creates a new blank map.

Returns

Pointer to the map that was created.

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