Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp |
virtual void OnLoginPIEComplete
(
int32 LocalUserNum,
bool bWasSuccessful,
const FString & ErrorString,
FPieLoginStruct DataStruct
)
Delegate called as each PIE instance login is complete, continues creating the PIE world for a single instance
Parameter |
Description |
---|---|
LocalUserNum |
local user id, for PIE is going to be 0 (there is no splitscreen) |
bWasSuccessful |
was the login successful |
ErrorString |
descriptive error when applicable |
DataStruct |
data required to continue PIE creation, set at login time |