UEditorEngine::OnPostSaveWorld

Invoked after a [UWorld](API\Runtime\Engine\Engine\UWorld) is saved to update editor systems

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

virtual void OnPostSaveWorld
(
    uint32 SaveFlags,
    UWorld * World,
    uint32 OriginalPackageFlags,
    bool bSuccess
)

Remarks

Invoked after a UWorld is saved to update editor systems

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss