Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp |
void OpenMatinee
(
class AMatineeActor * MatineeActor,
bool bWarnUser
)
Open the Matinee tool to edit the supplied MatineeActor. Will check that MatineeActor has an InterpData attached.
Parameter |
Description |
---|---|
MatineeActor |
The actor we wish to edit |
bWarnUser |
If true, calls ShouldOpenMatinee as part of the open process |