UEditorEngine::PlayEditorSound

Plays an editor sound (if the user has sounds enabled.)

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

void PlayEditorSound
(
    USoundBase * InSound
)

Remarks

Plays an editor sound (if the user has sounds enabled.)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss