UEditorEngine::PlayUsingLauncher

Launch a standalone instance using the Launcher to process required cooking, building, and deployment to a (possibly) remote device for testing.

Windows
MacOS
Linux

Deprecated

  • Use RequestPlaySession with parameters configured to provide a launcher target instead.

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PlayLevelViaLauncher.cpp

Syntax

void PlayUsingLauncher()

Remarks

Launch a standalone instance using the Launcher to process required cooking, building, and deployment to a (possibly) remote device for testing.

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