Deprecated
Use RequestPlaySession with parameters configured to provide a launcher target instead.
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/PlayLevelViaLauncher.cpp |
void PlayUsingLauncher()
Launch a standalone instance using the Launcher to process required cooking, building, and deployment to a (possibly) remote device for testing.