UEditorEngine::PreCreatePIEServerInstance

Called before creating a PIE server instance.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/PlayLevel.cpp

Syntax

virtual FGameInstancePIEResult PreCreatePIEServerInstance
(
    const bool bAnyBlueprintErrors,
    const bool bStartInSpectatorMode,
    const float PIEStartTime,
    const bool bSupportsOnlinePIE,
    int32 & InNumOnlinePIEInstances
)

Remarks

Called before creating a PIE server instance.

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