UEditorEngine::ProcessToggleFreezeStreamingCommand

Handles frezing/unfreezing of streaming

Windows
MacOS
Linux

Override Hierarchy

UEngine::ProcessToggleFreezeStreamingCommand()

UEditorEngine::ProcessToggleFreezeStreamingCommand()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorEngine.cpp

Syntax

virtual void ProcessToggleFreezeStreamingCommand
(
    UWorld * InWorld
)

Remarks

Handles frezing/unfreezing of streaming

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss