UEditorEngine::RebuildLevel

Quickly rebuilds a single level (no bounds build, visibility testing or Bsp tree optimization).

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Source

/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp

Syntax

void RebuildLevel
(
    ULevel & Level
)

Remarks

Quickly rebuilds a single level (no bounds build, visibility testing or Bsp tree optimization).

Parameters

Parameter

Description

Level

The level to be rebuilt.

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